A.L.I.C.E Pandorabots; Chat with Fake Captain Kirk


Chat with fake Captain Kirk. Click on the image for enhanced view.

Analyzing the performance of the system can best be done using the specific user’s perspective and requirements.

The AI is quite smart in recognizing semantics and making deductions, but the output is most often not logical. This may be context based and could be better if the discussion was between a fan of Kirk and Kirk.

Impressively, Kirk behaves like a human. Rolling the scroll button over his face, his eyes track the movements of the mouse pointer.

The idea is pretty innovative and could perform better in years to come. The discussion is rather random and funny


Design, Menu and First Implementations

This has been a busy week for us. It started with the choice for an appropriate Design and Layout of the Display for the interactions.


The design above was chosen, blending the silhouettes of the players and tracking their heads to actually display tracked players and identify their positions at the end of the timer countdown.

Furthermore, the select menu was designed for implementation.


This has to allow room for starting, pausing and continuing the game.

Possible questions and Answers for the for the quiz were developed and the first implementations of the game are in progress.

At this level we are already experiencing some drawbacks in obtaining the desired results with respect to the Kinect interactions. Many SimpleOpenNI functions for Kinect interactions are obsolete and the processing time to acquire Users is actually long, leading to an increase in the actual time to actually start playing the game.

Nonetheless, we are working hard to make the implementation as feasible as it gets.

Conception & Presentation

1 2 or 3

The Screenhot represents the final stage of the brainstorming process, resulting in the implementation of an interactive game for children age 5 and above. Slides from the presentation are attached here.PRESENTATION_SLIDES

In the next days and weeks, the ideas will take concrete shape with

i-  implementation of display/ interactive game Frame (Grid with 3 sections for 1, 2 or 3)

ii-   implementation of body tracking  system

iii-  development of interactive questions and answers

iv- sound capture

Subsequent developments will follow as soon as the first processes are completed.

Idea to be implemented


  • Quiz-Game for children 5+
  • Similar to the KIKA TV-Show “1,2 oder 3“   (Choose 1, 2 or 3 as Answer to the presented Question)
  • 2-4 Players depending on feasibility
  • Combination of Movement and Knowledge


  • Recognition of Players                                                                                 (Player recognition)
  • Presenting first Question                                                                              (Dialog Manager)
  • Display divided in 3 Areas                                                                            (Display format)
  • The Areas represent different Answers                                                        (Interactive Display)
  • Player move to the Area representing the Answer they want to give           (Body Tracking)
  • System recognizes the position of Players and counts the right answers    (Scoring system)


  • Input Modalities:

–Gestures / Position of Body

–Speech / Keybord / Touch

  • Output Modalities:

–Video / Display



The idea lies in creating a system which reacts to atleast 2 input modalities and replies with atleast 2 output modalities.

In this light, the group is brainstorming on implementing an Information system (Auskunftsystem) e.g. for train ticket reservations where the user gives his/her input as speech (Audio) or on the Keyboard  and the system replies with Visual display, Vibration or Audio.